Hardenedpowersans Wiki

HardenedPower!Sans is created by chacharealsmoothmf (Extebite) on instagram/extebite on Tumblr.

Acting as the protagonist of the AU.

Brief Origin
Started with a tinkering with the files at the end of a Genocide run resulting to memory permanency; to subsequently redoing the fall of the first human. Chara recalls the former times; who retains full knowledge of the player's actions. Others only receive a vague reminisce. As an experiment, they resorted to fusing with Sans in an agreement through fellowship in order to teach the player an everlasting lesson.

Chara; years of the truth following repressed embodiments appertaining to countless of routes only to retain it to themselves, turned into a crystallized personification. There it began the process that'd be the fateful dissolution in this 'No Mercy' run.

HardenedPower!Sans changes in some regards both internally and externally quite radically, during the course of the story. Due to the crystallization process, it overwrites his memories and gradually so forth; his former abilities, thenceforth newer ones as restoration. Maybe so strongly that he cannot recognize himself anymore. Amidst of it all, is the player taunting their minds as they grow numb with spite and malicious intent. Their frustration towards the player, advancing to Determination as a whole. The aftereffect of their nature will be the climax of the conclusion.

The final slash only occurring in the judgement hall; was all it took for an incarnation of a being with no conscious mind to be structured completely, formed as a manifested goal; abolishing both hosts excluding the crystallized soul however.

The player's soul was then preserved at its most vulnerable state, unable to load back in in due to the absence of saving during the run as its ability is exclusively for a wielder acquiring the excessiveness of such a determination. Still continuing the intentional goal nonetheless, HardenedPower!Sans continues to serve justice in a twisted morality by only targeting any being with Determination with orders embedded following the lack of will.

Stage 0.1
Subsequently falling in Mt. Ebott, Chara recollects the past events; who retains full knowledge of the protagonist's actions before and after loading a SAVE, as opposed to other characters who only have vague memories. They fuse with Sans out of consent instead of Asriel; following a slow and steady friendship progress to ensure partnership and respect in order to avoid the original 'Undertale' consequences and rather, create a newfound path. Rather than breaking the barrier at first, they preferably waited for the [Player] to exist out of personal matters. This particular event happened when Chara was messing with the files at the end of a Genocide route, resulting in memory permanency. This was to teach the [Player] an everlasting lesson.

Sans was willingly to oblige the offer as he does have a scientific background when it comes to experiments. What he didn't know is that it was going to be a hell of a ride.

Stage 1.1 - 1.2
The protagonist's ability to SAVE is lost when they enter the Underground, as HardenedPower! Sans's determination is greater than theirs. RESET is however available at this given time.

HardenedPower!Sans changes in some regards both internally and externally quite radically, during the course of the story. Maybe so strongly that he cannot recognize himself anymore.

During the progression of Stage 1 till 2, he is like a totally different person. As a result of the crystallization process overwriting the host. His clothing is also different, him having changed it into something in an attempt to conceal his crystallization process before the conclusion. These changes while quite painful at times, are something that give good results, and allow Sans to overcome some of his limitations, to some degree. With his new crystal abilities and new skills, he becomes a very skillful fighter.

While at the other hand he changes a lot and takes quite massive leaps forward, the gradual memory losses about various things make him unable to overcome some issues, unable to change/grow. While changing a lot from the inside and from the outside (from laid back to depressed and miserable, from weak to strong), his time and time again does not seem to think things through enough. As the story progresses, he starts to become suspicious of his goal. After hearing/been shown things about the [Player] confirmed from Chara themselves, he radically altered his views towards the [Player]. Where in the beginning and still in the middle of the story the [Player] was a person, to whom he was mildly annoyed to, after countless of resets, he sees the [Player] through the viewpoint of a twisted mindset.

Both HardenedPower!Sans and Chara chose the path of change. Stage 3 would severe the ties with the past simply because it was distorted. Ties with the past are required to learn and grow as a person, but at times a determined change is needed in order to accomplish things.

During this whole ordeal in stage 2, a growing contempt led to be harbored from both hosts by and by. The distaste began to materialize against the [Player] for their intentions, still and all the loathing evolutioned as it slowly crept to a growing detestation towards the very essence; Determination as a whole. A wielder who clings to it grips it like a roulette gun, you could say that. Concealed contemplation of their forged repulsion went on and on inside their heads and distributed mutterings, and their soul picked up on their nature. What they both didn't grasp what they uttered or performed, hold a significance as an waited consequence that would enhance a momentous outcome.

At one point Sans had to let go of his precious abilities, in order to proceed. However this likely comes gradually over time, where as Sans's memories on some topics and people have been violently erased. He has changed so much externally alone, that it begs the question if the person you see before, is 'Sans'. He has also been altered internally, through the memory losses and other experiences. Since memories are the core foundation in the forming of personality, the alternation of memories result in some sort of alternation in his personality. His body changes when the story goes by, and he harbored different thoughts and ideas. It has happened in a very short of amount of time. However, there are some quirks or small character traits that he possessed through his different variations. Sans went through various changes, some sort 'essence' from his original is kept through the different variations.

Stage 1.3
Untold brawls were made during the judgement of the hall. Provocations between the adversaries were seen, for they merely were just decoys before the completion.

A sacrifice was needed for the conclusion, and Sans's soul was there being the exterior shield prepared for it. After the finishing move from the [Player], Sans was out of the picture. Thanks to that, the crystallization process was completed. With Chara's crystallized soul being the host but is now out of the picture as well. Because of the crystallized soul, it was able to be kept in tact but not the hosts themselves. Rather, a new sentient being with no conscious mind acquiring neither of the former hosts but formed as a goal with only orders manifested that grew from an underlying malevolence.

As promised, the [Player] had been defeated at this time by an act of soul preservation by crystallizing it due to the [Player] having the option to RESET when they die. The story continues as usual, but the game secretly SAVEs itself by overwriting the protagonist's file0 and file9, preventing the timeline from being lost after the game is closed. It doesn't matter what the [Player] does after that point, since the [Player] never SAVED before in this run, they lack the power to do so. Hench, the crystallization.

In the beginning, not much of his personality is revealed as he is unable to express himself due to the lack of will. Despite that, he possesses an undying determination to hunt down hosts with determination no matter the costs regardless of the intentional goal. He does have a darker side driven by that same determination.

Looking at the character, it varies on a viewpoint which is entirely subjective area, but can be argued whose goals were for the good of the people, but a twisted and inhumane method to achieve said goal which leaves the monsters he murdered in each timeline left horrified, and traumatized, as they're to be given the memories they remembered in their past lives to be tragically murdered. In a relatively sense, an Anti-hero but has gone to far in the madness, to the point of insanity of the atrocities he has committed, inevitably becoming an Anti-villain, as his sense of morality would be morally grey. His intentions were bred by the genocide he had to endure countless times, which is sympathetic and could drive any sane man into insanity.

To quote on a character from Outlast, "A proximity to death, to overwhelming madness. Only a test subject who had witnessed enough horror was capable of activating the engine." - Rudolf Wernicke.

Appearance
His crystals swelled right through him, every single one having their own unique structure but he looks so detached from himself; he was quite emotionless with his shallow red eyes. His body looked infested with crystals; they were wrapped around in certain locations following his limbs, piercing through every inch of fabric it brushed upon.

His costume resembles that of an aviator's uniform, it is white in color and lined with red crystallized fur. He wears a half shredded hoodie underneath which reveals his ribcage, along with crystallized gloves and boots.

Personality
He was formed solely as a weapon. Due to what he was taught, he lacks an understanding of how those around him may feel. The only words in his vocabulary are malicious intentions and remains silent otherwise. Nevertheless, he however does have curiosity-driven behavior.

"Red on red, on red, on red, (mumbling) - and battle, misfortune, and revenge. Violence makes, judged by the blood, not the words. Words lie, blood is red, on red." an example he just says randomly while trying to catch his target.

Because he was structured as a weapon, he can freely take other's lives without remorse almost as though he was programmed to act as such. With an unchanging expression and monotonous manner of speaking, Sans appears to be pathologically stoic, if not nearly devoid of emotion; he retains an unnerving calm regardless of the atrocities he commits and when he is confronted about them. He upholds an emotionless, detached demeanor when talking. It seems like the only thing that gets him fired up is when his motives are in sight.

He is insanely obsessed with his objectives and will go on mass murderous treks just to do what he sees as the greater good. Most of his dialogue is a reference to his embedded orders. It's rooted in his head as he was taught what he has been taught and he has been stuck with it ever since, personally.

His fixation on determination likely originates from his hosts shared goal, and after comprehending the situation of the slaughter, he begins to kill anyone in sight with determination in order to make sure there is no essence for a host to possess. Despite being an extremely violent and lumbering brute, his dialogue reveals that he truly wants to do good in his perspective, stating he must hunt down determination wielders. Either way, his unstable mental state and habit of ripping off and collecting determination souls proves he is acutely insane.

Determination:
Like Chara, Sans has determination and can manipulate the timeline (by manipulating its events) from borrowing Chara's stats, including self-resurrection similar to Frisk's excluding certain abilities.


 * SAV(E)ing: Due to having Determination, he can SAVE and LOAD from past events.
 * Transmutation: As stated, he can manipulate events in the timeline.

Places To Go:
The ability to AU hop across the multiverse in exchange for a preserved determination soul; specifically to pursue more targets.

The 'Crystal' Touch:
He is capable of many feats. He is capable of crystallizing the ground with just a touch of his foot. He constantly crystallizes the ground to increase the speed by which he can use to move unto.

Crystal Manipulation:
He can use his powers to perform a wide variety of techniques, such as rapid creation of crystal structures like sheets, spikes, and walls.

Explosion:
Extreme cold can make crystals explode, and he uses it to his advantage by waiting at a certain degree for the climax of the existing crystals to commence on their own.

Limb modification:
He can modify his limbs (specifically his arms) into various shapes, such as claws, morphing his entire forearm and hand into a spear-like blade, morphing his hands into shields, sizing his limbs (mostly his hands), and even extending his forearm to great lengths.

Crystal Clones:
Sans also display the ability to create crystal imitations of him and imbue them with life, enabling them to move of his own accord. They could be considered extensions of Sans rather than independent beings.

Transportation:
He can use his crystal manipulation to propel himself across a crystal surface. He performs incredible parkour moves with great balance and leaping from one crystal-made structure to another which he uses as a replacement for teleportation.

Attack Interception:
Sans is able to intercept any attack speeding at him with a crystal wall.

Michelangelo:
Sans can also create detailed sculptures representing events. He can also conjure his crystals in impressive and stronger forms, from controlling all the crystal particles to create lifelike crystal sculptures of people from memory and reshape them in any way he wanted.

Frozen Death:
If Sans strikes a living being directly with his crystals, the victim will not only crystallize to death and transform into a crystal statue. While the impact of the power can be negated if the magic affects the mind, the heart is the most vulnerable. When struck, an afflicted being will undergo physical changes, lack of strength and fatigue, and the appearance of crystal on their extremities that spreads over time, covering the being and turning them completely to crystal.

Ice Ice Baby:
He creates a crystal harness for him to wrap around his target.

Soul Preservation:
The moment before a soul could shatter into pieces, he's able to preserve it by crystallizing it in his ribcage as an act of maintaining, protecting and keeping it in existence within him.

Soul Bait:
He uses a preserved soul as an act of bait, tricking the enemy into thinking they're attacking his actual soul. The bait soul will then be finally shattered into pieces in the end.

Soul Sight:
Although he is blind, he can still see the color of others' souls, which allows him to indicate beings.

Change of Plans:
He is able to create and reverse any of these effects and break the crystals.

Woah Regeneration:
Inclusions allow him to be put back together when shattered, making him technically immortal.

Weaknesses

 * Acid and extreme heat can be dangerous to him. It is unknown if he can be truly dissolved and thus killed.


 * Extreme cold can make crystals crack or explode, which includes him if in a longer period.


 * He still can speak when he's broken as long as he is mostly intact, but will lose consciousness when left in mere fragments.


 * Being broken or melted is described as feeling very sleepy and being paralyzed.


 * Sound Manipulation and Vibration Manipulation; Crystals can be shattered by certain frequencies.

HardenedPower!Chara (former friend)
Chara was Hardenedpower's co-partner, the two of them grew together as boon companions. Sharing an affiliated interest regarding the topic of scientific methodology.

HardenedPower!Frisk (former opponent)
In spite of the circumstances, surprisingly neutral feelings at first, to bitterness in the end. Just wanted the whole ordeal come to a halt.

Trivia

 * The au was originally named 'PoweredTale'.


 * Houseki No Kuni inspired.


 * His only vocabulary is something, something, about said objective, the fact it's been inside his head and that's the only thing he knows, he'd just randomly throw out something about off his mouth so randomly.


 * Ultimately the time Chara came, Gaster Blasters were never implemented and had to be manually as one of his former abilities since it was still a work in progress. It was scratched eventually just after the partnership begun.


 * Sans's left affected skull parallels Chara's face side.


 * At Stage 2, San's ability to teleport in great distance progressively declined. Due to the major reduction caused by the crystallization process, he at least could teleport not above than 16.5m at best.


 * What you know about the original San's abilities, are promptly gone by the time of stage 3. Wiped out. Gone zos.


 * Being in Hotlands as longer as he has to be there, the growth of crystals increases ten fold as they grow faster in warmer temperatures because the liquid holding the dissolved material evaporates rapidly.


 * Under the influence of temperature and pressure, atoms combine to form an amazing range of crystal shapes.


 * Stage 3 color palette are inverted colors of Stage 2's, symbolizing the alteration of the soul.


 * Tiny bits of crystals showed in his former clothing and that bulged to the point it made holes. So in result of that, he had to switch and stitch his new clothing as substitute.


 * Everything regarding his framework as a whole are crystals, including the clothing to which you perceive as 'fabric' are too.


 * While inorganic by nature, he is susceptible to mental illness.


 * While completely different from any other existing lifeform, he shares some similarities with endoliths and siphonophores in structure, with the feeding habits of photosynthesizing organisms.


 * He has poor eyesight, as he sees by using the light that refracts within his body/crystals. His eyesight is likely similar to someone with ocular albinism.


 * His outer body functions much like a human's, and he appears to be able to use all five senses, though he is numb to temperature.


 * He carries microscopic organisms called "inclusions" in his body, which energizes him by absorbing light and allow him to move. Due to this mechanism, he needs sunlight to survive, forcing him to sleep at night and avoid winter. Furthermore, inclusions allow him to be put back together when shattered and is technically immortal as long as he generates if given the chance.


 * He can sense the solidarity of things by touch.


 * Although he does not need nourishments, he would genuinely eat something rather than drinking it, regardless of what it is; if the object is bestowed upon him. This was picked on when he spotted passersby consuming unspecified subsistence.


 * He'd avoid anybody and I mean anything if they aren't exactly what he pursues, even if they were to be in his way. The unwarranted invaders coming out unscathed can't be promised though.


 * There's no point in communicating with him considering his current state, he's like a wall unless you're really that persistent for company.

Gallery








